Ophidian 2350 CCG Errata
Changes are listed in underlined
bold text.
Rulebook Errata
From 3.6 Attacks
Defend (Defense and Rage Damage): After
ADMG is dealt with, some abilities allow the Defender to deal Defense Damage
(DDMG) back to the Attacker. If a Gladiator is Raging they may be able to deal
Rage Damage (RDMG) or Unset as well (see Rage).
The Defender cannot deal Defense Damage or use Rage effects if
they Intercepted or Protected the Attack.
From 4.2 Victory Conditions
Annihilation Victory: After
any player successfully eliminates all Enemy Gladiators, they win the game
immediately.
Point Victory: At the end of the fourth
Wave, both players add up all the victory points (VP) they have scored. The
player with the most VP wins the game. If there is a tie after the fourth Wave,
an elimination Wave is played. Elimination Waves are played until a victor is
declared.
After a player reaches 12 VP, they win the game immediately.
A player scores VP in the following way:
For each enemy Gladiator, a player has destroyed, they score an amount of VP
equal to the VP of the destroyed Gladiator. If a player scraps a
Gladiator, their opponent gains VP equal to the VP of the scrapped Gladiator.
Card effects may also cause players to gain or lose VP.
Crowd Riot Victory: After
any player is able to reach a cheer Level of 15, they win the game immediately.
From 7.0 Multi-Player
Multi-player is extremely easy and fun to
play. The rules go as follows:
1) Negative (-) actions go to the player on the left. (Just like regular play)
2) You can only affect and be affected by the player to your immediate left or
right.
Note: When determining Flow and the Crowd Favorite all players are
counted.
3) Keep Gladiators in your funeral pyre separate so you know which player
Destroyed which Gladiator and has earned the VP.
4) If a Gladiator dies due to your own actions, the card goes into a pool. The
first other player to Destroy another Gladiator you control counts as if they
Destroyed the Gladiators in your pool. If you are eliminated from the game and
Gladiators are still in your pool, the next player to your left or right that
Destroys a Gladiator counts as if they Destroyed the Gladiators in your pool.
From 8.0 Advanced Rules
Temporary Flow (After a Wave Ends Effects): If more than
one player has after a wave ends effects, first determine the Flow for the next
wave, then follow normal rules for resolving multiple responses to the same
event.
Example: Two players have "After a Wave ends" responses. After
determining flow, the player with Flow resolves one of his responses, then
the player to his left, and so on.
Paying Life: You cannot pay costs that you
do not have. This includes paying Life. When a cost requires a character to pay
Life, they can only pay up to that character's remaining life. When you pay
life, place a number of Wounds on that character equal to the life paid. If
paying life kills a gladiator it is considered scrapping that gladiator, not
destroying.
Example: A Gladiator has 1 life left and an ability that allows them to pay X
life to draw X cards. They may only pay 1 life since that is the amount of
life remaining on that Gladiator.
Destroy and scrap effects: Cards
that are scrapped or destroyed may perform as if they were in play until the
end of the event chain in which they were scrapped or destroyed. They are also
considered in the Scrapheap/funeral pyre.
Example: A gladiator takes ADMG which destroys them. That Gladiator can still
deal defense and rage damage and use of their abilities and pumps. Once the
attack ends, the gladiator can
no longer make any actions.
Card Errata
Poc Shot (2003 Base Set)
OR Outbreak While unset, When a Character takes bio-decay DMG, 2CP: +1 BIO-DECAY DMG
Inner Demons (2003 Base Set)
After Pumped Character deals X ADMG: They take X XDMG unless their controller scraps 2 cards at random from hand
Portal Transport (2003 Base Set)
Advance or retreat a Character you Control (Using PORTAL TRANSPORT does not count as advancing or retreating for responses)
Kaleem’s Momentum (2003 Base Set)
Previously released errata have been removed as unnecessary.
Shendondrian Dominatrix (2003 Base Set)
R After a Character sets, set: Target that Character
R While set, After that Character takes ADMG: That Character cannot unset or deal RDMG
Ophidian Masseuse (Rise of Champions - 2004 Digital Release)
The play cost of the card is X instead of 0
Pol-tec Agrobot (Rise of Champions - 2004 Digital Release)
The play cost of the card is X instead of 0


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