From a technical standpoint, we still have to fiddle with scales and textures to make sure that our camera angles offer a pleasing view. While most of the game will be played from a nearly-top-down perspective (for the sake of strategic navigation and combat), we're considering shooting some regions from a lower angle. Since they would be free of enemies, there wouldn't be any frustrating combat to worry about - and it will allow for a more dynamic view of these points of interest.
You might notice that Sigil has upgraded the editor as well. We now have fog effects (will be adjustable), smoother elevation changes, and more graphics installed. There is some work to be done on shadows/lighting and then we need to start accounting for more interactive objects, like sign posts, treasure chests, books, and some plant life.
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