d
We never really were, but updating a blog seems to fall downward on the list, often times. Bryan is kicking buttocks working on the various HUD el…
Read moreOne of the most challenging elements (I've found) with game design is that almost any little revision to the overall game-plan, or even the most…
Read moreSo I commented on Carl's most recent blog entry with the assertion that "shit is about to get real". As excited as I am about shit g…
Read moreJust updating with a little screenie action here. We've been working on some clean up and UI/HUD awesomess, which is nearly ready for a reveal…
Read moreThe cave is a special place in most games - it's sort of become a character of it's own. I love that - the mystery, the unknown - the risk …
Read moreHere's a quick shot of a new scene. The quality went down quite a bit, but I hear gifs are all the rage this year, so hey - 12 seconds of kinda…
Read moreI have always enjoyed map-making and find it easiest to start with a top-down sketch in order to create a fun and interesting "tour" for t…
Read moreI sort of got off on a tangent this evening. Ended up Limbo-fying one of our scenes. Damn cool look, I have to say.
Read moreMore messing around to get a nice nighttime effect. Adding in more organic lights as well.
Read more
Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.
Join the Revolution