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Caves Are Very Exciting

The cave is a special place in most games - it's sort of become a character of it's own.  I love that - the mystery, the unknown - the risk versus reward.

In Zelda, the cave was a black square where you found your sword that kicked off an epic quest.  From that point forward, every cave became a point of interest - every dungeon became the means to an end.  In Diablo, the "cave" was the antagonist itself.   Conquer that cave, and you win.

In LoK, I want caves to be special - deadly, mysterious, sometimes hidden, but always alluring.

Look out around that corner, gurl...





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