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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

Caves Are Very Exciting

The cave is a special place in most games - it's sort of become a character of it's own.  I love that - the mystery, the unknown - the risk versus reward.

In Zelda, the cave was a black square where you found your sword that kicked off an epic quest.  From that point forward, every cave became a point of interest - every dungeon became the means to an end.  In Diablo, the "cave" was the antagonist itself.   Conquer that cave, and you win.

In LoK, I want caves to be special - deadly, mysterious, sometimes hidden, but always alluring.

Look out around that corner, gurl...





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