A winding smaller cave with a lake inside. The sand blows in from the entrance on the left. |
As the story goes, the inspiration for The Legend of Zelda arose from the designer's childhood memories of exploring the woods around his home and discovering small caves and lakes for the first time. It's hard to pinpoint exactly why, but even just describing that experience brings out nostalgic feelings. It is adventure in it's most basic and pure form. And using only 8 bits, that sense of adventure was clearly conveyed to, and re-experienced by players around the globe. So it seems to have stuck as staple of most RPGs, and I love that.
The feeling of the unknown when finding and entering a cave is immensely enticing. What will you find? Is there danger? What is hidden inside? Loots?! Caves have become places where you can find a treasure, a secret passage, a side quest, a outcast merchant, or a unique foe. In fact, a cave without something special of interest is practically a let down.
So with The Legend of Kilflame, we're making sure that caves live up to both their iconic history and their full potential. There will be many to explore and some easier to find than others. You can see from the pic that we have started work on layouts, textures, and design. Plenty of work to be done of course, (namely lighting and camera angles) but you can get a feel for how they are coming together.
Hope you like!
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