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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

Rolling out the Scenery

I had some time today to work with Sigil's editor so I thought I would post a shot.  Combining some of our object/graphics set with our new terrains is yielding nice results.  It's still an alpha build of the editor, but a very slick and functional alpha.  You can tell from the screenshot that I am able to scale, rotate, and translate on all axis. We've got a wide variety of rocks, a couple pillars, three types of pots, and two types of plant life.

In the pic here, I've added some scenery to a corner of the "Northern Pass" which is a smaller region that is mostly for transport to the north coast and Elder's Reach.  But more thorough explorers will find a small cave to explore too.

What I notice most here is that even just the slight elevation/slopage along the lake adds oodles of realism and interest to the scene.   That, and the reflections and shadows of course.

Hope you like - more to come soon.

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