The plan is to fully level-design six of the early regions of the game (three of them being caves). We want to make sure that we fully integrate combat, interactions, dialogue, basic AI, and the UI prior to designing the many other regions of the game. That way if we encounter any issues or uncover any inefficiencies, we won't waste too much time backtracking and redesigning everything.
So anyhow, I've plugged a lot of hours in to visuals on this region in particular - it's an important one, because it needs to feel like one of the only safe spots in the game. It needs to have a welcoming vibe. I've shown shots of it before, but here it is again in most of it's glory.
(nighttime, fog effects, point and spot lighting - still haven't nailed down the water yet though)
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