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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

I've been working on visual touches for another important  region of the game - set on the coast.   It takes a lot of tweaking to capture the feeling of moonlight, without over-darkening everything at the same time.  This is a shot of a merchant NPC:

This is one of the first friendly NPCs Maya will encounter, most likely.












Bryan and I both had crazy weeks.  He's still plugging away on the nitty-gritty of turn-based combat. Then I interrupted his flow last week by redesigning the title screen - but he's a champ and we have it at around 90% functional now.

People seemed to like our unconventional title screen in the last game, so this one is a bit odd as well.  I don't want to give away too much, but it's intended to be a dream-state that Maya enters when she isn't "playing." We've got several fog variations in play here, including Unity's fog setting, a 2D animated fog filter, and particle effect ground-fog.   Pretty happy with it.





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