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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

Ophidian 2360 Strategy Session - Elemental Energy

Elemental Energy
Card Name: Elemental Energy
Card Type: Quick-Hit
Keyword(s): Conduit
Discipline Requirement(s): Mystic (3 or greater), Mystic (1 or greater)
Resource/Maintain Costs: 6/-
Momentum: Negative
Gametext: All <Warrior> Gladiators Unset
All <Tech> Characters take 1 <XDMG>
All <Mystic> Characters Heal 1 wound
All <BioGen> Characters Set
All <Summoner> Characters Retreat
Each player may draw 1 card for each <Psionic> Gladiator they control
Flavor Text: none
Illustrator: Jason Engle
Card Set/Number: SotF 073

This card is certainly a busy one!
What’s the plan with this one?  It’s best when you use it with a deck that’s built to take advantage of it.  Mystic/Warriors are the best.
Just remember that it’s read from top to bottom, so if you have a Warrior/BioGen Gladiator, they will end up Set when the card finishes resolving.
This card is great when used with Gladiators like Grandstander, The Hunter, Vengeance, and The Conqueror.  Mystic Minions can also benefit from this card.
We’d love to hear from you!  Do you have a deck strategy that benefits from this card?  Share it with us!
Comment on our BGG Page or on our Facebook page!

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