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Myst-ical

I played a lot of Myst when I was younger.   It was one of the first games I tackled alone, which of course means that the experience stuck with me.   After you get past the fact that the game brilliantly used high rez still-renders to make one of the prettiest games anyone had ever seen in that era, there's still a ton to be admired about the level design.

It was one of the most tightly crafted game worlds I've played to-date and made such excellent use of points-of-interest.   In a game essentially void of physical characters, the puzzles and the island as a whole, became the characters.

Now with Legend of Kilflame, it's obviously a very different time and genre.   But sometimes I make a level and realize I haven't give it the "Myst" treatment.   For this coastal level I was itching to create a spot that felt special - a spot that was memorable, and not just a beach.

Water/tide effects are off here..., but you get the idea.

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