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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

Myst-ical

I played a lot of Myst when I was younger.   It was one of the first games I tackled alone, which of course means that the experience stuck with me.   After you get past the fact that the game brilliantly used high rez still-renders to make one of the prettiest games anyone had ever seen in that era, there's still a ton to be admired about the level design.

It was one of the most tightly crafted game worlds I've played to-date and made such excellent use of points-of-interest.   In a game essentially void of physical characters, the puzzles and the island as a whole, became the characters.

Now with Legend of Kilflame, it's obviously a very different time and genre.   But sometimes I make a level and realize I haven't give it the "Myst" treatment.   For this coastal level I was itching to create a spot that felt special - a spot that was memorable, and not just a beach.

Water/tide effects are off here..., but you get the idea.

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