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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

COMBAT

It's been a long time since we talked combat.   But a couple nights ago Bryan showed a couple baddies pummeling Maya and I realized that we're getting close to battle time.

1. We polished up the system.  It's slick, fast, and aims for simplicity.   You get to pick one action from each menu (Item, Attack, Defense) and then execute.  The idea is that you need to plan your combos and know when to use each action.

2.  We have new artwork for all of the battle icons and menus.  It's finished.  You can see some of it in the screenshot.

3.  And as mentioned, Bryan is lifting his combat engine and installing it (I like to call it "weaving") in to our current build.  He's warned me not to look until he's finished.   I am too scared anyhow.

I believe we're turning a long corner here - excited.



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