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Welcome to the Ophidian Universe, the #1 fan page for all Ophidian (Universe) Games, including 2369: The Search For Dr.Kopelman, Ophidian Redux & Get With the Flow… (an Ophidian 2355) RPG by Justich Fan Productions, Ophidian 2360 by Hack and Slash Games, Small Cave Games' Ophidian Wars, and of course, Ophidian 2350 CCG by Ophidian Inc./FLEER.

Ophidian 2350 Errata (8/1/2016)

Ophidian 2350 Errata and Clarifications
Changes are listed in underlined bold text and strikeout text.
New (8/1/2016) Changes are in BLUE.

Rulebook Errata
  • From 3.11 How to Gain Crowd Favor
When a Gladiator you control Attacks an Unset Character a character, a Cheer will be generated. If your an opponent Intercepts the Attack, they gain the 1 Cheer Counter. Otherwise, you will gain the Cheer. If the target of the Attack becomes Set after the Attack is declared, the Cheer will still be generated as normal.
  • From 3.12 Reinforcements
In the carnage that unfolds in the Ophidian Arenas, Gladiators will be lost. The Ophidian rules allow a team to contain one up to three reinforcement cards to replace a fallen Gladiators.
Reinforcement Gladiators have a Maintenance Cost that MUST be paid.
  • From 3.6 Attacks
Defend (Defense and Rage Damage): After ADMG is dealt, some abilities allow the Defender to deal Defense Damage (DDMG) back to the Attacker. If a Gladiator is Raging they may be able to deal Rage Damage (RDMGor Unset as well (see Rage).
The Defender cannot deal Defense Damage or  use Rage effects if they Intercepted or Protected the Attack.
  • From 4.2 Victory Conditions
Annihilation Victory: After any player successfully eliminates all Enemy Gladiators, they win the game immediately.
Point Victory: At the end of the fourth Wave, both players add up all the victory points (VP) they have scored. The player with the most VP wins the game. If there is a tie after the fourth Wave, an elimination Wave is played. Elimination Waves are played until a victor is declared.
After a player reaches 12 VP, they win the game immediately.
A player scores VP in the following way:
For each enemy Gladiator a player has destroyed, they score an amount of VP equal to the VP of the destroyed Gladiator. If a player scraps a Gladiator, their opponent gains VP equal to the VP of the scrapped Gladiator. Card effects may also cause players to gain or lose VP.
Crowd Riot Victory: After any player is able to reach a cheer Level of 15 or more, they win the game immediately.
  • From 7.0 Multi-Player
Multi-player is extremely easy and fun to play. The rules go as follows:
1) Negative () actions go to the player on the left. (Just like regular play)
2) You can only attack the player to your immediate left or right.
Note: When determining Flow and the Crowd Favorite all players are counted.
3) Keep Gladiators in your Funeral Pyre separate so you know which player Defeated which Gladiator and has earned the VP.
4) If a Gladiator dies due to your own actions, the card goes into a pool. The first other player to Destroy another Gladiator you control counts as if they Destroyed the Gladiators in your pool. If you are eliminated from the game and Gladiators are still in your pool, the next player to your left or right that Destroys a Gladiator counts as if they Destroyed the Gladiators in your pool.
  • From 8.0 Advanced Rules
Temporary Flow (After a Wave Ends Effects)If more than one player has after a wave ends effects, first determine Flow for the next wave, then follow normal rules for resolving multiple responses to the same event.
Example: Two players have “After a Wave ends” responses. After determining flow, the player with Flow resolves one of his responses, then the player to his left and so on.
Paying Life: You cannot pay costs that you do not have. This includes paying Life. When a cost requires a character to pay Life, they can only pay up to that character’s remaining life. When you pay life, place a number of Wounds on that character equal to the life paid. If paying life kills a gladiator it is considered scrapping that gladiator, not destroying.
Example: A Gladiator has 1 life left and an ability that allows them to pay X life to draw X cards. They may only pay 1 life, since that is the amount of life remaining on that Gladiator.
Destroy and scrap effects: Cards that are scrapped or destroyed may perform as if they were in play until the end of the event chain in which they were scrapped or destroyed. They are also considered in the scrapheap/funeral pyre.
Example: A gladiator takes ADMG that destroys them. That Gladiator can still deal defense and rage damage and use of their abilities and pumps. Once the attack ends, the gladiator can no longer make any actions.
Unique Keyword – This rule now follows the Ophidian 2360 Rules, and is universal for the table.  Quick-Hit cards with the Unique Keyword are treated as though they do not have that Keyword.  One of these cards (Alter Ego) has received errata below, and one (Calm Hovering) has been reprinted in the 2360 format.  The other two cards (Transmogrification and Supported) can be played normally.
“Level or lower” – When playing with Ophidian 2360 cards, this phrase refers to the highest Level requirement of the card, and if a Discipline is specified, the highest Level requirement of that Discipline.
Card Errata
  • Alter Ego
Target Gladiator takes XDMG equal to their current ADMG value, unless their controller sets them (This may only be played once per Wave)
  • Poc Shot
OR Outbreak While unset, When a Character takes bio-decay DMG, 2CP: +1 BIO-DECAY DMG
  • Inner Demons
After Pumped Character deals X ADMG: They take X XDMG unless their controller scraps 2 cards at random from hand
  • Lothar
Lothar cannot be have (BioGen) requiring his Level or lower played on him.

  • Portal Transport
Advance or retreat a Character you Control (Using PORTAL TRANSPORT does not count as advancing or retreating for responses)
  • Kaleem’s Momentum
Previously released errata has been removed as unnecessary.
  • Shendondrian Dominatrix
R After a Character sets, set: Target that Character 
R While set, After that Character takes ADMG: That Character cannot unset or deal RDMG


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